Oculus Go - character movement using touchpad press, in unity3d?
my end goal is to be able to move character forward, backward, and strafing left and right by detecting where you are touching on the touchpad and if you are pressing in on the touchpad (and not just touching it).
using something like if OVRInput.Get(OVRInput.ButtonTouchpad); to see if you are pressing in on the touchpad.
also OVRInput.Get(OVRInput.Axis2.PrimaryTouchpad); to see where you are touching, and then setting up values that will move you in the proper direction.
i am pretty new to unity and game development. but if anyone could help me wrap my head around how to set this up it would be much appreciated. to at least get me on the right track.
using something like if OVRInput.Get(OVRInput.ButtonTouchpad); to see if you are pressing in on the touchpad.
also OVRInput.Get(OVRInput.Axis2.PrimaryTouchpad); to see where you are touching, and then setting up values that will move you in the proper direction.
i am pretty new to unity and game development. but if anyone could help me wrap my head around how to set this up it would be much appreciated. to at least get me on the right track.
