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June 28, 2018

Oculus go controller misaligned

Hi All,

I'm struggling with the Oculus go controller alignment in Unity.
When using the Oculus utilities for Unity (link) the gear VR controller test is perfectly aligned the way i would like it.

Then, for my app, i would like to use the teleport system included in the framework package for unity 5 (link). So I open teleport avatar in locomotion2. When running this example the Oculus Go controller is visible with teleport lines and working, but it floats 2 meter or something above my head.

I just can't figure out how to move that thing. Any help?

Thanks,
Patrick

Maybe useful info:
Macbook, oculus 1.22 version, 1.27 also didn't work.
    This topic has been closed for replies.

    1 reply

    Up and Coming
    June 30, 2018
    I have only had this issue with VRTK, are you using VRTK?