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June 29, 2018

Oculus go controller misaligned

Hi All,

I'm struggling with the Oculus go controller alignment in Unity.
When using the Oculus utilities for Unity (link) the gear VR controller test is perfectly aligned the way i would like it.

Then, for my app, i would like to use the teleport system included in the framework package for unity 5 (link). So I open teleport avatar in locomotion2. When running this example the Oculus Go controller is visible with teleport lines and working, but it floats 2 meter or something above my head.

I just can't figure out how to move that thing. Any help?

Thanks,
Patrick

Maybe useful info:
Macbook, oculus 1.22 version, 1.27 also didn't work.
Unity 2018.1.3f1
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    3 replies

    New Participant
    July 24, 2018
    I have the same problem.

    Unity 2018.1.9f1 oculus 1.22 version
    New Participant
    July 25, 2018
    Hello @imperativity 

    Thanks for answering.

    I think it's difficult to send just screenshots, so I created a video: 


    My pipeline was: 
    I install unity 2018.1.8f1 from scratch. (I'm using Mac Os 10.13.6)
    I configure the android settings (path JDK, SDK, NDK) and change the build settings for Android (also change my XR Settings to Oculus).
    Download the Oculus Sample Framework from Asset Store.
    Build and run in my Oculus Go. 

    I'm already trying other versions of unity but I had the same result.

    Thanks again.




    New Participant
    July 25, 2018
    Hello @imperativity, @patrickgoud 

        I tried with another Scene "GearVrControllerTest"  and works when I put the model -0.8 in Y transform, but I still don't have success in the Sample Framework.


       

     

    Thanks.