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Up and Coming
July 20, 2018

Oculus Go displayFrequenciesAvailable empty?

When I set Go to 72Hz mode without checking the freqs available it will work.

However I wanted to make my code a bit nicer and check by display frequency, yet I am finding that OVRManager.display.displayFrequenciesAvailable is empty???
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    3 replies

    Heaney555Author
    Up and Coming
    July 23, 2018
    2018.2.0f2
    Heaney555Author
    Up and Coming
    July 25, 2018
    It appears that while it isn't populated by Start(), it will be populated if you wait a few seconds. Strange.
    Heaney555Author
    Up and Coming
    August 2, 2018
    That's a really inelegant way to handle that. Could you please request that they add an event which is triggered whenever the displayFrequenciesAvailable is populated?