Oculus Go: High CPU usage for audio in Unity?
Hello, it looks like Unity is reporting >60% of CPU usage for audio DSP on the Oculus Go (and CPU is at L4) -- is this expected? I don't believe any of the audio is being setup to be spatialized. Any suggestions on lowering the audio DSP CPU values here or verifying what is causing the usage?
All the best,
Dave
All the best,
Dave
