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July 11, 2018

Oculus GO menu UI not looks so crisp, clear, and not jittery

I'm developing on the Oculus GO in unity and the text in my scene appears either blurry or jittery. I'm using Unity's text mesh pro, msaa anti-aliasing at 8x sampling. Screen space anti-aliasing just makes everything look blurry. I just notice that the text in the Oculus GO menu UI looks so crisp, clear, and not jittery at all. What was done to the Oculus GO menu UI to make the text look so clear even when the font size is very small, and what can I do to get similar visual quality in my Unity project?

not working this way
1. Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.

2. No antialiasing. Set QualitySettings.antiAliasing to 2 or higher, or enable OVRManager.useRecommendedMSAALevel.

3. Deferred rendering. Be sure to use Forward.
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    1 reply

    Up and Coming
    July 12, 2018
    It is down to the system menus using VR compositing layers instead of 3D scene rendering. Basically you can give a texture to the Oculus layer API that you want to draw with maximum quality to a flat rectangle or curved virtual screen or cube map.