Oculus GO resolution aliasing
Hi I'm been doing some tests on the GO with Unity 2018 and I'm noticing that it's looking very jaggy even with MSAA set to maximum (with MSAA off its horrendous). To be fair its an tough case because they are cartoony buildings (vertical and horizontal lines) - but with the slight increase in resolution of the GO over the Rift I expected it to at least look similar to what I get on the Rift.
Btw. I'm using the OVR Manager.
Is there a possibility I'm doing something stupid? or is anyone else finding the same?
Btw. I'm using the OVR Manager.
Is there a possibility I'm doing something stupid? or is anyone else finding the same?
