Skip to main content
New Participant
August 8, 2018

Oculus GO - Unity Development/Editor Environment failed, horrible development experience

Here's my history: 

I bought Oculus GO and tried the Sample Framework in Unity, connect my device on my notebook, hit play and nothing happens. 

After that try to find some information in the forum, ops, I'm using Mac OS, problems... the Oculus plugin it's not updated in  Mac OS, "but build and deploy in the device works", ok, I build and works, the controller appears 2 meters from my headset, write on forum and nothing... 

Ok, I can't really develop and test every time in the device, so I did a boot camp and install Windows on my Mac, install Unity (2017.3.1f1, new versions of unity seems to be a problem), and again nothing happens. 

"Virtual Reality SDK Oculus failed to initialize." 

Search on the forum, old tutorials, youtube and nothing... I know, maybe I was setting everything wrong, but my experience with unity and Oculus GO has been horrible... Google Cardboard here I go!
    This topic has been closed for replies.

    2 replies

    Up and Coming
    August 8, 2018
    So to be clear: your precise specific issue is that the controller is in the wrong position when you try the sample in the Go?
    New Participant
    August 8, 2018
    No, the process as a whole. The lack of definitive documentation, especially for the development of Oculus GO and the lack of a productive development environment, without having to do tricks to work.

    About the wrong position, I already tried help here: https://forums.oculusvr.com/developer/discussion/comment/628369#Comment_628369

    And in the end, I found a workaround to solve the problem.