Oculus hands and controllers show PINK using Unity VR Lightweight Pipeline
Hello!
I wonder if some one can help me with this problem.
Im using Unity 2018.2.17 - VR Lightweight pipeline.
The problem is that the VR Lightweight pipeline only accepts the Lightweight Pipeline Standard shader. Anything else is just put on a PINK color.
You cant (to my knowledge) change the hand material to the right one so they will display the typical blue. In other objects, you just change the shader type in the material settings...
You cant (to my knowledge) change the hand material to the right one so they will display the typical blue. In other objects, you just change the shader type in the material settings...
This also happens with the controllers, they are in beautiful pink.
Please help :):smile: I am desperate to get the "usual" materials for the hands and touch controllers. I am very surprised they dont work straight - the new VR Lightweight pipeline is going to be huge for VR and the new games in Quest. I have already tested that it can handle better FPS than the normal 3D Template.
Please help :):smile: I am desperate to get the "usual" materials for the hands and touch controllers. I am very surprised they dont work straight - the new VR Lightweight pipeline is going to be huge for VR and the new games in Quest. I have already tested that it can handle better FPS than the normal 3D Template.
Thanks all for your inputs.
