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August 6, 2019

Oculus Integration 1.39 not working for Quest in Unity

A couple weeks ago I built an APK for Oculus Quest using Unity. It was a build of the Oculus Integration package’s SampleScenes. This build worked, it was rather buggy but it worked.
Then a few days ago there was the release of a new version of Unity (2019.2.0.f1) and a new version of Oculus Integration (v1.39). Since the updates, I have been unable to get the new versions to create a functional build.

When I output an APK using the Oculus Integration sample scenes, it does not run properly. The first time I loaded and ran the APK on the headset, it opened and ran the first scene (StartScene) with no problems, but when I tried to open the next scene it crashed. I was able to fix this by deleting the Android Manifest and then re-creating it. This let me open the next scenes but when I did nothing in the other scenes worked. The locomotion was not functional, the avatar hands were not connected to the controllers... none of the Sample Scenes I tried worked. ???

It’s important to note I have touched none of the code. I started with and empty 2019.2.0f1 shell set up for android and VR. Then I downloaded and installed the Oculus Integration Package v1.39 from the Unity Asset Store. I simply took the sample scenes provided by Oculus and loaded them into a build. I had to adjust the Player Settings for signatures and such, but those where the only modifications. One would think this should work. I had it working a few weeks ago.


Also the test build I did for Oculus Integration that worked and was on the headset, no longer functions properly at all. I did not reload it or touch this file in any way.


I feel Like I’m missing something. But what?

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11 replies

September 4, 2019

Javed67 said:

I just tried a demo on Oculus Quest with SDK 1.39. Everything is very wrong! I thought it would be like rift but no...both of my hand are not visible at the same time, one click one hand visibility!!! And movement is so damaging! I hope Oculus would solve these issues or upload a separate Quest, Rift, Go SDK. This is frustrating.


To see your avatar, you have to register an oculus app id. On the top panel go to Oculus / Avatars / Edit Settings, you can create an oculus app id here https://dashboard.oculus.com/ (usefull if you want to make some multiplayer stuff or publish to oculus store) BUT any number as the Oculus App ID will also works !

Also create a new androidmanifest: Oculus>Tools>Remove AndroidManifest.xml then use the same root for create store - compatible AndroidManifest.xml