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7 replies

Participant
September 1, 2017
Hi,

Out of curiosity, does this issue still occur if you test your build using the 1.16 beta integration? If you have tried that out and the Controllers scene is still not working, could you please provide us logs and a sample project using these integrations?

https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/
louis2009Author
Participant
September 2, 2017
louis2009Author
Participant
September 2, 2017
I can see the OR controller with virtual hands in Controllers scene under edit mode, it should be shown the same things in window build, right? Your SDK allow us to use your sample to our project?
louis2009Author
Participant
September 12, 2017
I just import 1.16.0-beta in new project, it has no error message.

The virtual hands in "Controllers" scene cannot see in window build, is it bugs?

Attach link to download my project for Unity 5.6.3f1.
https://www.dropbox.com/s/jtmka9mjptxt0bk/VR_OSF1.16.0.zip?dl=0
louis2009Author
Participant
September 13, 2017
Thank you, look forward to your reply soon.
louis2009Author
Participant
September 24, 2017
I found "Controllers" scene after import 1.16.0-beta, then open it and play under editor mode, I can see the virtual hand. But after build PC standalone then run the exe file, the hand disappears. 
louis2009Author
Participant
September 26, 2017
I found "Controllers" scene after import 1.16.0-beta, then open it and play under editor mode, I can see the virtual hand. But after build PC standalone then run the exe file, the hand disappears. 

Do you have the same problem on 1.16?

Did you try it before? seem you never let me your testing result!