Oculus Interaction - Grabbing an object starts to jitter and fly away
With the latest update to Oculus Interaction I am not able to grab objects anymore as the methods I used were deprecated. Currently, I have as follows:
- Hand and Controller Interactors are set up for both left and right. Refer to the attached screenshot.
- The interactable object having a rigidbody with gravity but no kinematic, box collider, grabbable, hand grab interactable and grab interactable.
Issue: (URL to video of issue: https://we.tl/t-XnPdBoyvxe )
When I grab the object it starts to jitter and moves away from my hand but as long as I have my hand pinched or the trigger pressed with the controller I am slightly able to control its movements while it keeps sort of bouncing away from me. If I have kinematic on, the same happens, I am able to change its movements as it flies away from me.
Can anyone help please?
ControllerInteractorsGrab Red Cube 2 Part 2Grab Red Cube 2 Part 1HandInteractors
