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Inspiring
September 30, 2019

Oculus locomotion example in Unity: teleporting in wrong direction

Hi
I built the Unity Oculus SDK example scenes in a brand new Unity project. In the locomotion example I experience on the Quest that, while I point at a point forward, i get teleported to a point exactly behind me. As if the position is mirrored with myself as the mirror point. 
What is going on? 
Why does thee example not work properly? 
I did set Oculus Quest as my device.
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    3 replies

    jelmers2Author
    Inspiring
    September 30, 2019
    video of what happens: https://youtu.be/Rk15TQmchlU?t=11
    Inspiring
    September 30, 2019
    ASUS ROG Strix GL702VS-AH73 17.3" Laptop.  I7-7700HQ, GTX1070, 12 GB DDR4 RAM, 500 EVO 970 GB SSD, VS 2017, Oculus rift, Windows 10 home
    jelmers2Author
    Inspiring
    September 30, 2019