Oculus Matchmaking and UNET
Hi everyone. I am developing a Gear VR game that already has a working UNET multiplayer system. I am trying to replace the UNET Matchmaking and connection backend with Oculus Matchmaking.
Has anyone had any success in using Oculus Matchmaking together with UNET to create matches?
I can see in the SDK samples how to create a room, send invitations etc, but I am not able to find any example how to link this to actually starting a UNET match.
Also (related question) would I need to create some kind or relay server to work around the NAT issues (UNET provides this service already)? Or can Oculus Matchmaking solve this? Thanks in advance!
Has anyone had any success in using Oculus Matchmaking together with UNET to create matches?
I can see in the SDK samples how to create a room, send invitations etc, but I am not able to find any example how to link this to actually starting a UNET match.
Also (related question) would I need to create some kind or relay server to work around the NAT issues (UNET provides this service already)? Or can Oculus Matchmaking solve this? Thanks in advance!
