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November 6, 2016
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Oculus Mirror is offset for a game in Unity. How do I recenter?

  • November 6, 2016
  • 1 reply
  • 1225 views
It looks like my camera on the Oculus mirror (displaying on my desktop) is shifted 200 pixels up and to the left for some reason. How can I get it back to being centered like it is in the headset (which looks fine)?

Anyone know if there's a way to customize your mirror settings or camera configurations?

Thanks!
    This topic has been closed for replies.
    Best answer by vrdaveb
    The mirror display shows a cheap preview that is simply copied from the left eye buffer with a scaled pan & scan to make it fit the resolution you've chosen for the main monitor window. If the window's aspect ratio is wider than the eye buffer's (which it usually is), then the top and bottom regions of the image will be cropped. You can fix this by making your preview window resolution match the eye buffer resolution or by adding a Camera to your scene and setting its "Target Eye" to "None (Main Display)".

    1 reply

    vrdavebAnswer
    Inspiring
    November 15, 2016
    The mirror display shows a cheap preview that is simply copied from the left eye buffer with a scaled pan & scan to make it fit the resolution you've chosen for the main monitor window. If the window's aspect ratio is wider than the eye buffer's (which it usually is), then the top and bottom regions of the image will be cropped. You can fix this by making your preview window resolution match the eye buffer resolution or by adding a Camera to your scene and setting its "Target Eye" to "None (Main Display)".