Oculus OVRGrabber and OVRGrabbable Script Issues on scene reload
I have an OVRPlayerController set up in the Unity Survival Shooter example. I can grab the gun with either hand and shoot. I even have a script that references the Grabbable Object and adjusts it position when held. ( since the object offset on the OVRGrabbable doesn't actually work).
It all works perfectly until the game end. Once it end the game reloads the same scene to play again. On the second time you play, the grabbing of objects becomes erratic and sometimes doesn't work at all. There is some Serialized data or a Coroutine being kept in the reloaded scene. It's not any of my code so I was wonder what it is in the Grabbing scripts. The game works perfectly until I reload the scene.
It all works perfectly until the game end. Once it end the game reloads the same scene to play again. On the second time you play, the grabbing of objects becomes erratic and sometimes doesn't work at all. There is some Serialized data or a Coroutine being kept in the reloaded scene. It's not any of my code so I was wonder what it is in the Grabbing scripts. The game works perfectly until I reload the scene.
