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New Participant
March 4, 2021

Oculus platform is not working on unity editor on a Mac

Hello,

As the title says, I am developing with a quest 2 on a Mac OS using Unity. I would like to test the workflow on the computer screen instead of the headset. It seems I am not able to get the user info for example or make the sdk to work. Does that mean unity editor is not being supported from oculus Platform SDK?

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    13 replies

    Participant
    April 6, 2021

    exactly. you can write code on the mac and compile it to the headset but you cannot use the quest via link cable and test your game on the fly. in the new XR SDK by unity is a HMD simulator...maybe that helps. i have not used the simulator as I work with only with PCs in VR.

    Inspiring
    April 20, 2021

    Any idea why that is? Is this a unity issue or an oculus issue? I also have a mac and  thought it was just because my mac is old and I don't have USB 3 or USB C. Anybody know if this will change in the future?

    Participant
    April 20, 2021

    Well, Macs were just too slow back in the day. With the new MX architecture this will probably change…

    New Participant
    July 1, 2021

    Comment out the part where OVR checks your device. It will let you play the scene on a screen of Mac. 

    Participant
    July 7, 2021

    Sorry, I have posted my reply without noticing that there is other replies...

    Up and Coming
    August 18, 2021

    The only reason Oculus doesn't work on the Mac is a feud between Lucky and Apple.

     

    But if it did, there'd probably some kind of App Store issues now, too.

    Participant
    October 25, 2021

    you do realize that lucky doesn't work for oculus/facebook anymore? keeping up that feud would be pretty pointless, wouldn't it?