Oculus quest 2 not showing game objects appearing on runtime.
Hello there,
I got a new oculus quest 2 headset a week ago. I have a unity project depicting a debris flow (from a real numerical simulations) where a terrain and the "flows" produced procedurally via script with the flows starting to animate after a play(the "flows" game objects are going to appear on the scene at run time). When I tried to build the project in both standalone and android, I got an ''error CS0115 ...no suitable method found to override'' heading to my unity editor. I added: #if UNITY_EDITOR and #endif at start and end of the editor script respectively and and the error was solved. However, after building the project on the android platform, " flows" are not coming into the oculus quest 2. While I can walk inside the terrain, I couldn't see the debris flow coming. The same building on standalone pc gives the expected result (I could see the terrain and the debris flow as if in the project from the built application). What did I miss on the android build setting ?
P.S: My unity and VR experience is limited.
Regards,
Gebray
