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New Participant
April 2, 2022

Oculus Quest 2 Violently Flickers Only When Built (Unity), but not with Oculus Link Testing

Hi,

I've been developing a game with the Oculus Quest 2 in Unity. For testing, I use Oculus Link and everything there works fine.

However, for my final build I built to the Android Oculus Device (as usual) and when I played the built APK file on my headset (standalone, unlike the link which is plugged into my laptop with a 1050 TI graphics card), everything was fine for the first ~10 seconds or so, and then the edges of the view started to get black and the entire screen just started flickering on and off so that it was unplayable. Made me sick and I'm still really disoriented.

 

I have absolutely no clue why this would happen and would appreciate any advice here.

 

Thank you!

This topic has been closed for replies.

2 replies

New Participant
August 31, 2022

Hi, i am experiencing the same issue and am wondering if you have found any solutions?

 

Thanks!

New Participant
July 25, 2024

I do have those issues sometimes. the solution is to decimate all polygons and try to test one item by one example disable all enviroment except terrain. then start enabling one by one start with the most important ones eg buildings and trees then build. You can use blender to decimate all assets make them GAMEREADY.