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New Participant
June 17, 2019
Solved

Oculus Quest, distantly grabbed object pushes player out of scene

  • June 17, 2019
  • 3 replies
  • 2023 views
I have a weird bug when trying SampleFramework examples in Unity with Oculus Quest. In the DistantGrab scene when I distantly grab an object it pushes me out of the scene once it hits my virtual hand.

Also, I have a similar bug with VRTK v.4 - when I hit into an object in the sample scene it bounces me away or sends into sky. I suspect the cause might be the same.

My environment:
Unity 2019.1.4f1
Oculus Utilities 1.37.0
Mac OS 10.14.5
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Best answer by ChickenBacon
Hey again. Try following this video: https://www.youtube.com/watch?v=weL4aRe1FRk it fixes the issue for me :smile:

3 replies

Participant
June 17, 2019
I'm having the same problem with objects pushing me away. Would love to get a fix to this.
Participant
June 21, 2019
Hey again. Try following this video: https://www.youtube.com/watch?v=weL4aRe1FRk it fixes the issue for me :smile:
terrebAuthor
New Participant
June 21, 2019
Hey @ChickenBacon
Thank you a lot! Don't know how I missed that video myself.