Solved
Oculus Quest, distantly grabbed object pushes player out of scene
I have a weird bug when trying SampleFramework examples in Unity with Oculus Quest. In the DistantGrab scene when I distantly grab an object it pushes me out of the scene once it hits my virtual hand.
Also, I have a similar bug with VRTK v.4 - when I hit into an object in the sample scene it bounces me away or sends into sky. I suspect the cause might be the same.
My environment:
Unity 2019.1.4f1
Oculus Utilities 1.37.0
Mac OS 10.14.5
Also, I have a similar bug with VRTK v.4 - when I hit into an object in the sample scene it bounces me away or sends into sky. I suspect the cause might be the same.
My environment:
Unity 2019.1.4f1
Oculus Utilities 1.37.0
Mac OS 10.14.5
