Oculus Quest Height problems in Unity
Hi,
I'm having lots of problems with the height tracking in Unity on the Quest.
The tracking is often off due to the Quest's built-in system, when I quit my game, the environment is off.
However sometimes in the problem clearly resides in Unity and when i
quit the Oculus environment is correct. In Unity the y-axis zero point
seems 1-1.5 m down.
I'm using OVRPlayerController, in OVRCameraRig I've set the tracking origin type to "stage", which works about half the time.
Anyone else has struggled with this or found a solution?
Thanks!
Isjtar
Unity 2019.2.2
I'm having lots of problems with the height tracking in Unity on the Quest.
The tracking is often off due to the Quest's built-in system, when I quit my game, the environment is off.
However sometimes in the problem clearly resides in Unity and when i
quit the Oculus environment is correct. In Unity the y-axis zero point
seems 1-1.5 m down.
I'm using OVRPlayerController, in OVRCameraRig I've set the tracking origin type to "stage", which works about half the time.
Anyone else has struggled with this or found a solution?
Thanks!
Isjtar
Unity 2019.2.2
