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New Participant
August 7, 2019

Oculus Quest - What is a typical GPU utilizationon level on an empty scene?

OVR Metrics Tool shows around 40% of GPU utilization on an empty Unity 2019.2.0f1 scene with no skybox.
I wonder is this is a common value?
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    2 replies

    Participant
    August 25, 2019
    It absolutely is. Remember that the GPU of the Quest is really not-powerful and it still have to work when only using the headset, let alone the game itself.
    Up and Coming
    August 26, 2019
    If you're using LWRP the default lighting and AA settings are a bit heavy for the quest. See this Unity forum discussion for some useful ideas on how to improve things: 
    https://forum.unity.com/threads/oculus-quest-ovr-metrics-tool-fps-cap.713102/