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November 1, 2015

oculus radar second camera

hi...
just to know if this is posible ?
to do a radar second camera with unity 5x ?

any help will be apreciatted so much.
thanks
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    5 replies

    Inspiring
    November 1, 2015
    Yes, this is possible. I think you just need to set the camera to a render texture, and then put it on a quad.
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    November 5, 2015
    is there a tutorial to render the second camera as a texture ?
    to do this please ?
    Inspiring
    November 5, 2015
    If you search for "Unity minimap tutorial" there are a bunch of hits.

    I did a quick search, and this video seems decent (though I didn't watch the whole thing):

    https://www.youtube.com/watch?v=EeyZ2y2Jpz4


    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    November 5, 2015
    thanks so much ...
    i know how make a radar (map) on unity.
    my question is how render as a texture......
    if not, the radas goes to background to infinity place, on OCULUS LENS.....
    and the radas works but not for VR.

    i need to know how to render the second camera like a texture tu use on some 3D object inside the scene.
    thansk again . so much
    any idea ?
    Inspiring
    November 5, 2015
    Try using GrabPass in your shader to read back the previous contents of the eye buffer. http://docs.unity3d.com/Manual/SL-GrabPass.html