Oculus Rift: How to detect if Headset is mount or not on user's head?
Unity 2017.1.1f1
There are no Unity implementation, so I have to download Oculus Utility, but,
OVRManager.HMDMounted and HMDUnmounted are not getting called at all.
OVRPlugin.userPresent doesn't change at all.
How to get it work?
And how to NOT disable vr camera when headset is not mounted? my runInBackground is already true.
There are no Unity implementation, so I have to download Oculus Utility, but,
OVRManager.HMDMounted and HMDUnmounted are not getting called at all.
OVRPlugin.userPresent doesn't change at all.
How to get it work?
And how to NOT disable vr camera when headset is not mounted? my runInBackground is already true.
