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New Participant
July 9, 2015

Oculus Rift Not Slipt the Camera

Hey guys, i don't know for sure what's going on.

I was making the integration with the Oculus and it simple don't split screen between right and left. Even if a create a new project to use the samples... don't work.

I already had downloaded the new drivers of runtime and integration.

Any ideas?
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    3 replies

    Inspiring
    July 9, 2015
    What version of Unity are you using? I would suggest 5.1.1p3 at least.

    If you're not using the native "VR Supported" maybe try that. It's in the player settings. Try with a new project and don't import the Oculus integration (you can use the Oculus Unity Utilities instead).
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    New Participant
    July 17, 2015
    Did you find the answer to this?

    I just updated to 5.1.1p3 and I get the same behaviour on the Gear VR...

    When I create am android build and run, everything is fine..
    But when I export it for a google project, it's a single screen, with no split.

    Anyone have a clue?
    New Participant
    July 17, 2015
    "jpauclair" wrote:
    Did you find the answer to this?

    I just updated to 5.1.1p3 and I get the same behaviour on the Gear VR...

    When I create am android build and run, everything is fine..
    But when I export it for a google project, it's a single screen, with no split.

    Anyone have a clue?



    Well this was simple after all...
    When we export for google project, we now have two folder:
    1: The Project Build
    2: The OVR Plugin !!

    I just had to link the libOVRPlugin.so in my java project to make it work. :D