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February 12, 2020

Oculus Rift S Controller bug on Unity?

When I use OVRInput.Get(OVRInput.Axis2D.SecondaryThumbStick) it usually returns the position of the SECONDARY Thumb stick but sporadically return the PRIMARY controller at other times.

The same problem occurs with the Oculus Demo 'Distance Grab' should be easily reproduced.

I'm using Oculus Integration 12.0 with Unity 2019.3.0f6 on the Oculus Rift S with the Touch Controllers,
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