Oculus Rift S tracking with OptiTrack in Unity
I'm trying to track a Rift S headset using an OptiTrack system. The setup described here goes as expected (using passive markers, not the clip). The issue arises when starting a scene in Unity. The HMD is tracked properly but it is offset compared to other object. I can even see the optitrack markers one meter away from me through the headset. It seems like the headset is tracked by the included tracking system of the headset and that the optitrack data is ignored.
I use Motive 2.1.1, and the OptiTrack OpenVR driver to stream headset data to SteamVR.
Do you know a way to solve this issue or to superpose the Optitrack and Oculus frames of reference?
