Oculus Runtime Env 3 Lowering Performance
Hi.
I don't know whether anyone is having this trouble, or whether it is limited to Unity builds, but I have found that the latest version of the Oculus Runtime Environment does not run my Unity applications very well at all.
I was getting ~30-40 Frames a Second.
At first I thought it was a problem with the new SDK 0.4.3, or I'd forgotten to change a setting.
However, I reinstalled the older version (4.2, or 2), and now I'm getting the right performance. In fact I'm getting better performance with the new SDK.
I have installed the latest runtime env multiple times, and it's the same problem every time.
Is it a bug or is there setting in the new Runtime Environment I'm not checking?
I don't know whether anyone is having this trouble, or whether it is limited to Unity builds, but I have found that the latest version of the Oculus Runtime Environment does not run my Unity applications very well at all.
I was getting ~30-40 Frames a Second.
At first I thought it was a problem with the new SDK 0.4.3, or I'd forgotten to change a setting.
However, I reinstalled the older version (4.2, or 2), and now I'm getting the right performance. In fact I'm getting better performance with the new SDK.
I have installed the latest runtime env multiple times, and it's the same problem every time.
Is it a bug or is there setting in the new Runtime Environment I'm not checking?
