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Up and Coming
June 15, 2015

oculus samsung home jump

If i build & Run application from Unity to Oculus it build it succenssfully till the point where my mobile asked me to insert the device to run this application but when i instert my phone to Gear VR,It pops the unity icon then go black then eventually goes to oculus samsung home. Did they make so it automatically it gos there?
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    5 replies

    June 15, 2015
    Builds for Gear VR will always ask for the phone to be inserted into Gear VR.
    Once connected, your app should start.
    If it switches to the Oculus home then your app has crashed and it defaults to the Oculus Home.
    Check security entitlement and log file.
    Up and Coming
    June 15, 2015
    "scottsquires" wrote:
    Builds for Gear VR will always ask for the phone to be inserted into Gear VR.
    Once connected, your app should start.
    If it switches to the Oculus home then your app has crashed and it defaults to the Oculus Home.
    Check security entitlement and log file.


    Where i can find security entitlement and log file?
    June 15, 2015
    You have to go to the Oculus site and enter your phone ID info. This will provide a special file.
    Add this file to a specific location in your builds.
    Debugging log - logical provides info. You can setup to do wireless so you can run it from Gear VR.

    Here's the developers document that steps through all of this:
    https://developer.oculus.com/documentat ... ook-intro/
    Inspiring
    June 15, 2015
    You should definitely read up on the docs first, but here is the page that generates the signature.

    https://developer.oculus.com/osig/
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    Up and Coming
    June 18, 2015
    Definitely sounds like a device id signature issue!