Oculus Spatializer ONSP propagation geometry assetbundle compatibility
Hello Oculus,
My project uses assetbundles to allow users to create custom maps. When they package a map, they mark a scene with an asset bundle label, and all of the referenced files within the scene are automatically added to the asset bundle. the only issue is that with the way audio geometry is saved in oculus spacializer, this data is not included. Is there a way to keep "file enabled" ticked without losing the reverb when loading the scene from an assetbundle on a different project?
