Oculus Spatializer throwing errors when it hasn't been touched
The build runs fine within the editor no issues at all. But when trying to build for the Android/PC, Mac & Linux Standalone/Universal Windows Platform unity throws about 30 errors at me all belonging to a range of scripts within the Unity Audio Spatializer. I have not touched these scripts I don't even know what they are. Does anyone have a fix? The errors mention no suitable method to override and type/namespace cant be found.
I've tried setting the spatializer plugin within Project Settings > Audio to OculuSpatializer
I've tried the 'Build audio geometry for current scene' and 'Rebuild audio geometry for all scenes'
