Oculus stays black from second run onward in Unity
When I run my Unity project the first time everything works perfectly. it outputs the following message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v1.3.1.
Then when I stop the project and start it again the oculus stays black and I get this message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v0.0.0.
When I start/stop again I get the following message:
[VRDevice] Initialization of device oculus failed.
I
have updated the OVRPlugin the VR directory, am using the correct unity
version (5.3.4p1), the latest runtime (1.3.1) and the VR support
checkbox is ticked in unity.
I've tried:
- removing everything that has to do with oculus and reinstalling the runtime, but that didn't work.
- the latest Unity beta (b12) and it has the same issue.
- creating an empty project with/without Oculus Utilties 1.3.0 and the same issue exists in both cases
Does anyone have any ideas on how to solve this issue?
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v1.3.1.
Then when I stop the project and start it again the oculus stays black and I get this message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v0.0.0.
When I start/stop again I get the following message:
[VRDevice] Initialization of device oculus failed.
I
have updated the OVRPlugin the VR directory, am using the correct unity
version (5.3.4p1), the latest runtime (1.3.1) and the VR support
checkbox is ticked in unity.
I've tried:
- removing everything that has to do with oculus and reinstalling the runtime, but that didn't work.
- the latest Unity beta (b12) and it has the same issue.
- creating an empty project with/without Oculus Utilties 1.3.0 and the same issue exists in both cases
Does anyone have any ideas on how to solve this issue?
