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Inspiring
September 29, 2019

Oculus' Teleportation example tries to kill me

Hi
I built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So then I fall.. Indefinitely.. until floating point errors tear my soul apart. 
So question is: how can I fix the teleportation? :) 
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