Oculus' Teleportation example tries to kill me
Hi
I built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So then I fall.. Indefinitely.. until floating point errors tear my soul apart.
So question is: how can I fix the teleportation? :)
I built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So then I fall.. Indefinitely.. until floating point errors tear my soul apart.
So question is: how can I fix the teleportation? :)
