Oculus Touch, custom hands jitter/stutter even with example projects
Greetings Oculus forum,
Running into an issue where if I try to use any of the setups with custom hands they jitter or stutter really badly. The sample framework projects also show this behavior for me. CustomHands, DistanceGrab, and a few others. Using the LocalAvatar prefab that uses the default hands seems to work ok, but I am not sure what the issue is. I am running the newest Oculus Integration and Unity 2018.3.3f1 I tried loading a blank project and not touching any settings and I see the same issue. Anyone have some thoughts on this? Thanks
Running into an issue where if I try to use any of the setups with custom hands they jitter or stutter really badly. The sample framework projects also show this behavior for me. CustomHands, DistanceGrab, and a few others. Using the LocalAvatar prefab that uses the default hands seems to work ok, but I am not sure what the issue is. I am running the newest Oculus Integration and Unity 2018.3.3f1 I tried loading a blank project and not touching any settings and I see the same issue. Anyone have some thoughts on this? Thanks
