Oculus Touch Haptic Feedbacks - Issues
Hi there.
I'm trying to achieve a simple and small haptic feedback similar to those used in the Toybox experience when you click on the clock to pop-up the menu.
Now the problem is i'm weirdly not able to have any kind of haptic at all. The documentation is a little bit weak and reductive on haptics in my opinion and so far i've just find an useful thread that seems to tell me more or less how to use haptic feedbacks which is this: https://forums.oculus.com/developer/discussion/comment/472910#Comment_472910
The problem is that if i use that code Unity 5.4 crash..
So any idea how could i achieve haptic feedbacks in Unity 5.4?
I'm trying to achieve a simple and small haptic feedback similar to those used in the Toybox experience when you click on the clock to pop-up the menu.
Now the problem is i'm weirdly not able to have any kind of haptic at all. The documentation is a little bit weak and reductive on haptics in my opinion and so far i've just find an useful thread that seems to tell me more or less how to use haptic feedbacks which is this: https://forums.oculus.com/developer/discussion/comment/472910#Comment_472910
The problem is that if i use that code Unity 5.4 crash..
So any idea how could i achieve haptic feedbacks in Unity 5.4?
