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Up and Coming
December 7, 2016

Oculus Touch Unity Plugin

I realize there is already touch integration using Unity's built in Oculus integration, but when will there be an official plugin with sample scripts and models for the touch controllers?


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    8 replies

    Inspiring
    December 7, 2016
    The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.
    mbzdmvpAuthor
    Up and Coming
    December 8, 2016
    I just downloaded the Avatar SDK package and imported the Unity plugin. I don't see any Touch controller models.
    VR Jam 2015: Inside The Human Body Forum Post: viewtopic.php?f=77&t=23266
    Up and Coming
    December 8, 2016
    Try making sure "Start with controllers" is ticked on your ovrAvatar GameObject.
    New Participant
    December 8, 2016
    Help. i downloaded the AvatarSDK and OculusUtilities and everything works fine in unity since i can see my hand models but when i build the app i cant see them anymore. why is this and what is the solution?
    Participant
    December 10, 2016
    Same here. Oculus Avatar-hands and -controllers are working great in Unity Editor but when building the project, the hands/controler-visuals are lost in the compiled project. :-(
    Participant
    December 12, 2016
    Found the solution:
    You have to include the OVRAvatars/Content/Materials  ... shaders (there
    are 3) on Project Settings... Graphics.... Alwalys include Shader
    option......

    Up and Coming
    December 12, 2016

    vrdaveb said:

    The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.


    Hi !

    Thanks for this information. Do you guys plan to release some basic Touch use case tutorial ? (Picking, throwing, pushing buttons...)

    Thanks !
    Up and Coming
    December 13, 2016

    vrdaveb said:

    The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.

    Edit : Whops, double post