Oculus under Unity3d: House asset move her walls away related to the camera position (Ingame view)
Dear Community,
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.
https://www.youtube.com/watch?v=yCu4ACdvN6Y&t=15s
Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
Thanks in advance.
Sel
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.
https://www.youtube.com/watch?v=yCu4ACdvN6Y&t=15s
Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
Thanks in advance.
Sel
