Oculus + Unity + Kinect
Hello,
(I posted this in the general forum and was directed here - so apologies if you've already read this post)
I have been trying to run a script that incorporates the Kinect (for x,y,z head position) into the Oculus PlayerController.
When I try and run it I get the following errors:
Assets/OVR/Scripts/OVRPlayerController.cs(266,30): error CS0117: `OVRDevice' does not contain a definition for `SensorCount'
Assets/OVR/Scripts/OVRPlayerController.cs(269,35): error CS0117: `OVRDevice' does not contain a definition for `GetPredictedOrientation'
The script I am running was originally written for ovr_unity_0.2.5c
I am using 0.3.2
Has certain syntax become deprecated?
I would welcome any suggestions. I am a bit of a beginner with all of this.
Thanks.
(I posted this in the general forum and was directed here - so apologies if you've already read this post)
I have been trying to run a script that incorporates the Kinect (for x,y,z head position) into the Oculus PlayerController.
When I try and run it I get the following errors:
Assets/OVR/Scripts/OVRPlayerController.cs(266,30): error CS0117: `OVRDevice' does not contain a definition for `SensorCount'
Assets/OVR/Scripts/OVRPlayerController.cs(269,35): error CS0117: `OVRDevice' does not contain a definition for `GetPredictedOrientation'
The script I am running was originally written for ovr_unity_0.2.5c
I am using 0.3.2
Has certain syntax become deprecated?
I would welcome any suggestions. I am a bit of a beginner with all of this.
Thanks.
