Oculus Utilities Collider
So the player controller prefab that come with the Oculus Utilities has a capsule collider that is invisible in the inspector. I was wondering if it performs any special function besides a regular unity collider. I ask because I use a different collider on my player model and I wanted to disable the one that come with the OVR prefab. However I cant seem to find how to turn it off either since it is not located in the inspector.
