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Inspiring
January 17, 2016

Oculus Utilities Collider

So the player controller prefab that come with the Oculus Utilities has a capsule collider that is invisible in the inspector. I was wondering if it performs any special function besides a regular unity collider. I ask because I use a different collider on my player model and I wanted to disable the one that come with the OVR prefab. However I cant seem to find how to turn it off either since it is not located in the inspector.
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    2 replies

    Inspiring
    January 18, 2016
    No, the collider is only used by Unity's built-in Character Controller (see http://docs.unity3d.com/ScriptReference ... oller.html), which OVRPlayerController is built on top of. I haven't tested it, but a custom collider should work fine.
    Inspiring
    January 21, 2016
    Ah thank you so much. I appriciate it.