Skip to main content
This topic has been closed for replies.

28 replies

Up and Coming
October 2, 2015
Fixed handedness of reported velocity and acceleration values.

Is this a backwards compatibility breaking change or an internal fix? For example is the value of

OVRManager.display.acceleration
now different? If so, you may want to bold this as it may break people's code in subtle ways they may not immediately notice.
Up and Coming
October 5, 2015
HI,

when trying i.e. the menu-sample, i got following error:

ArgumentException: Input Button Desktop_Button Y is not setup.
To change the input settings use: Edit -> Project Settings -> Input
SceneTransition.Update () (at Assets/Scripts/SceneTransition.cs:39)

ArgumentException: Input Button RightShoulder is not setup.
To change the input settings use: Edit -> Project Settings -> Input
Crosshair3D.LateUpdate () (at Assets/Scripts/Crosshair3D.cs:75)



It shows up in the console for a few seconds on every update and than it crashes. ( unity 5.2.12 )
greetings from bavaria
Up and Coming
October 5, 2015
Does this have the recenter back in?
Inspiring
October 5, 2015
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
October 6, 2015
"cybereality" wrote:
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html


I've been using display.RecenterPose for now. Was wondering why there wasn't a default input for recentering in any of the prefabs.
Inspiring
October 6, 2015
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Inspiring
October 6, 2015
I'm not getting any player movement with the gamepad on this update. Just tried a fresh project with all the project settings copied over and still no movement on the player controller. Any ideas?
Inspiring
October 6, 2015
@MikeF: Can you see if there are any errors in the console?
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
October 6, 2015
"cybereality" wrote:
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.

Hi,

step by step is:
I created a new empty project and then i imported the SDK examble package, that's all i did.

When copying & overwrite it into the existing "Project Settings" folder and then start unity again -> most errors are fixed BUT with the multi-camera sample I still got the massage:

ArgumentException: Input Button RightShoulder is not setup.

I don't use a gamepad ... keyboard + mouse only.
greetings from bavaria
Inspiring
October 6, 2015
Cyber: no errors in the console unfortunately. The only thing i could think is that i'm using 5.2.0f3