Oculus Utilities for Unity 5.x Mobile Documentation outdated. How do I start?
I am trying to get started with developing for the VR Gear using Unity 5 and the Oculus mobile SDK 1.0.
Following the Oculus Documentation doesn't help because it says:
Project Settings (mobile only)
The mobile Utilities package includes a Project Settings folder which provides default settings for a VR mobile application. You may manually copy these files to your [Project]/Assets/ProjectSettings folder.
However, there is no such thing as "mobile Utilities package" under the Downloads, there is only Utilities for Unity 5. And this doesn't contain a ProjectSettings folder, and has many mobile specific assets missing (eg. the signature file placeholder 'assets' within Android).
I assume the documentation is outdated and refers to earlier package versions. What is the current way to get started with mobile VR development or get some samples work for Unity 5?
What I've tried: After importing Utilities, I've tried importing any of the existing example versions.
1. importing the VRsamples located in the OVR mobile SDK, but this gives a Unity 4.6 required error.
2. importing the currently separately downloaded Utilities for Unity 5 - SDK examples, but when I replace the Project Settings manually as described in the manual, this results in 'could not load ovrp symbol ... symbol not found' errors.
Is this a Mac-related error (I'm on Osx Yosemite, I've installed Oculus Runtime for OSX too)?
Or is there some other package I'm missing?
Thanks
Following the Oculus Documentation doesn't help because it says:
Project Settings (mobile only)
The mobile Utilities package includes a Project Settings folder which provides default settings for a VR mobile application. You may manually copy these files to your [Project]/Assets/ProjectSettings folder.
However, there is no such thing as "mobile Utilities package" under the Downloads, there is only Utilities for Unity 5. And this doesn't contain a ProjectSettings folder, and has many mobile specific assets missing (eg. the signature file placeholder 'assets' within Android).
I assume the documentation is outdated and refers to earlier package versions. What is the current way to get started with mobile VR development or get some samples work for Unity 5?
What I've tried: After importing Utilities, I've tried importing any of the existing example versions.
1. importing the VRsamples located in the OVR mobile SDK, but this gives a Unity 4.6 required error.
2. importing the currently separately downloaded Utilities for Unity 5 - SDK examples, but when I replace the Project Settings manually as described in the manual, this results in 'could not load ovrp symbol ... symbol not found' errors.
Is this a Mac-related error (I'm on Osx Yosemite, I've installed Oculus Runtime for OSX too)?
Or is there some other package I'm missing?
Thanks
