Oculus v32 update crashes a previously working app?
Has anyone else encountered this problem?
We are a group of indie developers working on a new VR application. The prototype app ran without issues prior to the v32 update, had been tested on multiple headsets many times and was never observed crashing. After the v32 update, it crashes consistently and with little warning.
The application was built using an LTS version of Unity from 2021 targeting the Android platform using a split binary build (.apk and .obb expansion files), with the project settings configured according to the guides here (https://developer.oculus.com/resources/unity-settings-features-minimize-iteration/) and here (https://developer.oculus.com/documentation/unity/unity-gs-overview/).
All builds of the application continue to run without issues on a headset that has not been updated to v32.
Anyone on here experienced something similar/can shed any light on what's happening?
