oculus window interferes with my game execution
I'm getting crazy.
In unity 4.6.9 the latest 1.3 integration works superb, I can switch from desktop to vr flawlesly in runtime.
Only when I run it propmpts me that the dk2 blablbla. But for the rest it runs smooth.
When I make the build the oculus window interferes and crasehs the game when in vr mode, that modern house with fireplace appears, if I insist in launching from 5 attemps 1 might run so I can hover avobe the "yes my dk2 is trashware" message and game runs. But is that freaking window that takes control when the oculus gets into action. If I start the game in desktop mode and swithc to VR, something that runs perfectly in unity in desktop crasehs because the fireplace scene gets in. Is there a way to dissable that intromission in the game? I'm preparing the game for steam and don´t know if they'll handle that oculus thing with the steamwork sdk or I've to setup something or what.
Please give me some tips.
>>
In unity 4.6.9 the latest 1.3 integration works superb, I can switch from desktop to vr flawlesly in runtime.
Only when I run it propmpts me that the dk2 blablbla. But for the rest it runs smooth.
When I make the build the oculus window interferes and crasehs the game when in vr mode, that modern house with fireplace appears, if I insist in launching from 5 attemps 1 might run so I can hover avobe the "yes my dk2 is trashware" message and game runs. But is that freaking window that takes control when the oculus gets into action. If I start the game in desktop mode and swithc to VR, something that runs perfectly in unity in desktop crasehs because the fireplace scene gets in. Is there a way to dissable that intromission in the game? I'm preparing the game for steam and don´t know if they'll handle that oculus thing with the steamwork sdk or I've to setup something or what.
Please give me some tips.
>>
