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Up and Coming
November 25, 2016

Oculus work , but not with unity.exe

Hi there.. I have build a game in unity5.4.0p4(64-bit) with Oculus Utilities 1.7, OVRPlugin 1.7 and SDK 1.10.. the game shows only on the monitor and not on the oculus.. The oculus only shows the home screen.. how do I fix this??? I am running windows 10 home 64-bit with a GEForce GTX 1060 6GB with the latest drivers.. i have tried different OVRPlugins and still nothing.. as well as different SDK's.. I have been struggling with this problem a few days.. the only way I can run the game is through unity itself by pressing play.. surely this not the way to do it..  Please Help!!!
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4 replies

kojack
Honored Contributor
November 25, 2016
(Moved to the Unity developer section)

Have you enabled unknown sources in the oculus configuration?

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
Inspiring
November 25, 2016
Did you check "VR Enabled" in build settings and set the appropriate Device in the "Supported Devices" section?
Up and Coming
November 28, 2016
Yes I have it on "VR enabled" i n unity as well as enabled the unknown sources in the configuration on the oculus menu settings... The appropriate Device in the "Supported Devices" section is "Oculus"..but i still get the error in te output_log.txt..
Inspiring
November 28, 2016
Unity should have included OVRPlugin.dll in the C:/Users/Oculus 3/Desktop/VR Tech Oculus New Layout/TBR_oc_Data folder. Is it there? If so, did you modify it in any way? Are you using a language other than English?