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New Participant
May 25, 2016

OculusMediaSurface Plugin no longer works with my code

I have just updated from UnityOculusUtilities 1.3.0 to 1.3.2 and the calls to the plugin now cause an exception and my movie player no longer works.

If I switch back to the previous version of libOculusMediaSurface.so then the code works again.

Between these versions the file libOculusMediaSurface.so has changed, however the corresponding source code in the mobile SDK has not been updated / released, so I can't tell what has changed.

I assume the interface has changed, perhaps to reflect the change in the Unity render plugin interface.

Have I missed something? Can I get the latest source code to the modified plugin, documentation of the changes or an updated example?
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4 replies

Inspiring
May 25, 2016
Sorry, libOculusMediaSurface is not supposed to be included in the Utilities package. It ships inside of the SDK Examples. I just confirmed the version in that package works as expected. There is no newer version.
May 26, 2016
Beware, the sources in the Mobile SDK 1.0.0.1 don't match libOculusMediaSurface.so in the SDK Examples (1.3.0).
New Participant
August 22, 2016
Could you release the source code of libOculusMediaSurface.so in the SDK Examples (1.3.0)? We want to modify some configuration of GL&Shader setting.
Inspiring
August 22, 2016
See https://forums.oculus.com/vip/discussion/41847/could-you-release-the-source-code-of-liboculusmediasurface-so-in-the-sdk-examples-1-3-0