Odd spikes after updating
Hello!
I just updated my old old build from Unity 5.1.0 (SDK 0.6...) to 5.3.0f4 (latest tools) and I am getting a huge performance loss.
Unity v5.3.0f4, Oculus Utilities v0.1.3.0, OVRPlugin v0.1.4.0.
I know I know this is not that weird for what I have read, but look at this screenshot running the profiler directly from my Note 4(4.4.4):
http://i.imgur.com/kugl6et.png
I disabled all renderers and pretty much anything that could overhead the CPU and GPU (it's basically renderingh just a skybox) and still I get 14ms in CPU with regular 30ms spikes.
Maybe I did the upgrade very wrong? :S This was working before at 55fps (with everything enabled of course)
HALP!
Edit: oj just seen this viewtopic.php?f=37&t=27963#p310144 but he is at least rendering stuff. Should I downgrade again? what is the previous recommended version?
I just updated my old old build from Unity 5.1.0 (SDK 0.6...) to 5.3.0f4 (latest tools) and I am getting a huge performance loss.
Unity v5.3.0f4, Oculus Utilities v0.1.3.0, OVRPlugin v0.1.4.0.
I know I know this is not that weird for what I have read, but look at this screenshot running the profiler directly from my Note 4(4.4.4):
http://i.imgur.com/kugl6et.png
I disabled all renderers and pretty much anything that could overhead the CPU and GPU (it's basically renderingh just a skybox) and still I get 14ms in CPU with regular 30ms spikes.
Maybe I did the upgrade very wrong? :S This was working before at 55fps (with everything enabled of course)
HALP!
Edit: oj just seen this viewtopic.php?f=37&t=27963#p310144 but he is at least rendering stuff. Should I downgrade again? what is the previous recommended version?
