one eye render cost significant more cpu time
Hi,
I profiled our project with unity profile window in editor mode, I got some spike. Normally each eye cost the same, but on spikes it seems one eye cost much more than the other.
Here's some cases I got from profiler,
RenderPrePass.Sort
left:4.08ms
right:0.35ms
RenderPrePass.FinalPass
left:4.72
right:0.80
Render.Prepare
left:4.18
right:0.26
Could someone please tell me why this happens? Thanks!
I profiled our project with unity profile window in editor mode, I got some spike. Normally each eye cost the same, but on spikes it seems one eye cost much more than the other.
Here's some cases I got from profiler,
RenderPrePass.Sort
left:4.08ms
right:0.35ms
RenderPrePass.FinalPass
left:4.72
right:0.80
Render.Prepare
left:4.18
right:0.26
Could someone please tell me why this happens? Thanks!
