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New Participant
February 9, 2024

OpenXR AirLink extremely long load time after v62 update

After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: 
While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applications. I believe anything using the openXR runtime.

Things I've tried
- Uninstall Meta Quest Software and clearing all app data folders. Then re-install.
- Upgraded Graphics Drivers (I have a GTX 1080).
- Computer Restart
- Oculus Quest 2 Factory Reset

    This topic has been closed for replies.

    5 replies

    New Participant
    February 10, 2024

    I am seeing 

     

    OpenXRLoaderBase.Internal_CreateSessionIfNeeded()

     

    take 20.1s to run on play preview as well - I installed XR Interaction Toolkit just yesterday.

    Participant
    February 11, 2024

    Same here! 

    Edit:

    Check this thread on Unity. There seems to be a problem with out of sync version for headset and oculus windows application

    Edit2:

    https://forum.unity.com/threads/xr-plug-in-management-enter-play-mode-takes-over-20-seconds-to-start.1545020/#post-9638291

    New Participant
    February 12, 2024

    Hey, can you point me where you saw that?

    New Participant
    February 13, 2024

    Having the same issue. Is there a official channel where we can report the problem so it gets fixed asap?