Orientation lost when using a gamepad
Hi,
I'm trying to use a PS3 gamepad (actually not the original one) with the oculus in unity, it didn't work with the OVRplayercontroller, so I used the standard First Person Controller with the OVRcameracontroller . It is actually working but I have some extrange issue: the orientation remains static, I mean no matter what direction I'm looking at with the oculus, If I push the joystick to the forward direction it always goes to the same place. To understand what was going on there, I attached a physical object (a stick) to the First person controller and then when I moved my head, the stick remained still, the stick was controlled by the mouse, and the orientation of the First person controller as well, as long as if I push the joystick to the forward direction it goes to the direction the stick is pointing to. Any idea of how can I make it work normally? I don't have much experience so I'm aware it could be some simple thing, but I'm absolutely stucked. :|
I'm trying to use a PS3 gamepad (actually not the original one) with the oculus in unity, it didn't work with the OVRplayercontroller, so I used the standard First Person Controller with the OVRcameracontroller . It is actually working but I have some extrange issue: the orientation remains static, I mean no matter what direction I'm looking at with the oculus, If I push the joystick to the forward direction it always goes to the same place. To understand what was going on there, I attached a physical object (a stick) to the First person controller and then when I moved my head, the stick remained still, the stick was controlled by the mouse, and the orientation of the First person controller as well, as long as if I push the joystick to the forward direction it goes to the direction the stick is pointing to. Any idea of how can I make it work normally? I don't have much experience so I'm aware it could be some simple thing, but I'm absolutely stucked. :|
