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Up and Coming
September 12, 2014

OSX build for windows/Directo to Rift mode

Is there any way to build, on OSX, a windows application that features the Direct-to-rift .exe? Or a way to create it afterwards?
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    5 replies

    Up and Coming
    September 12, 2014
    If you look at OVRShimLoader it seems to just copy:
    /OVR/Editor/OculusUnityPatcher_[32/64].exe
    And rename it to
    YourGame_DirectToRift.exe

    I'm not sure why line 39 has
    #if !UNITY_EDITOR_OSX


    I guess you could just take out the ! and see if it works.

    The other thing it does is write to OVRAppInfo, not sure why it does that.
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    naam00Author
    Up and Coming
    September 16, 2014
    Alright! Thanks! It didn't work directly copying the OVR executable, but nabbing the patcher from another demo and renaming it works fine it seems!

    Much appreciated!
    Naam
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    Participant
    October 3, 2014
    Any word on why this is the case? And if there's any harm in the current fix?
    Inspiring
    October 3, 2014
    I've created a bug ticket for this.
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    Up and Coming
    October 7, 2014
    "Proton" wrote:
    If you look at OVRShimLoader it seems to just copy:
    /OVR/Editor/OculusUnityPatcher_[32/64].exe
    And rename it to
    YourGame_DirectToRift.exe


    This worked perfectly for me. Thank you Proton! :D
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